![]() * Virus Fangs (does damage and has a chance of Bleed or Poison) * Electron Bite (does Thunder damage and has a chance of Bleed or Paralysis) ![]() * Ice Bite (does Ice damage and has a chance of inflicting Bleed or Frozen) * Fire Bite (does Fire damage and has a chance of inflicting Bleed or Burn) I also listed any skills that deal with teeth and claws from my foes: * Dizzying Whack (same as Stunning Strike above) * Stealth Mode (raises Luck stat and gives Hiding state) * Rumor (inflicts Fascination state on a foe) * Curse of Silence (inflicts Silence state) I also have skills listed for my Skill Type known as Trickster, a Bard exclusive skill set. * Stunning Strike (inflicts Stun state, thinking of making this Instant Cast with the condition being "must be a preemptive strike") * Crippling Strike (does damage and inflicts Cripple state) * Shield Bash (first skill I've made that has limited uses and a cooldown) * Steadfast (allows the character to withstand a blow that would have killed them normally- Thanks Yanfly!) * Desperate Blow (allows to do more damage if the character's HP is lower than the enemy's- Thanks Yanfly!) * Magic Ward (Absortion Barrier- Thanks Yanfly!) * Thorny Vines (does Nature damage and has a chance of inflicting Para-Poison, Paralyze or Poison) * Loud Blast (removes Sleep state from ally, trying to make it if no allies are asleep that it attacks the foes with damage and/or have it so it removes the state and then attacks the foes with damage) * Song of Vigor (same except Defence and Magic Defence) * Song of Valor (raises allies's Attack and Magic Attack) * Breezy Trill (does Wind damage and not sure what else yet) * Slumbering Melody (inflicts Sleep on a foe) * Calming Ballad (gets rid of the negative status effects that I classified as Mental- Rage, Confusion, Fascination, Fear, as well as removing my Rabies state) * Screeching Strings (does damage and inflicts Bleed) ![]() With the opportunity to learn 30 skills in total thus far. * Percieve (Libra type spell, allowing to see enemy stats and weaknesses- Thanks Yanfly!) * Levitate (protects from Earth Element attacks by inflicting Float status) ![]() * Teleport (escape from battle or go back to the entrance of a dungeon) * Shadow (does Darkness damage and not sure what else) * Stone Toss (does Earth damage and not sure what else) * Soap Bubble (does Water damage and has a chance of inflicting Blind) * Gust (does Wind damage, not sure what else to give it) * Snowball (does Ice damage and has a chance of Frozen) * Bolt (does Thunder damage and has a chance of Paralysis) * Fireball (does Fire damage and has a chance of Burn) Here is Michaël, the eternal hungry person with a given madness when he's too hungry.Īnd here comes Voice (his real name will come later), for whom narcolepsy is a weak wordīesides for the initial 7 by default, I've organized them so far by class. It has been a while since I showed anything, so here are the charsets and facesets of the two new characters For those who play the game, you always get information on these two before freeing them, especially if you go see their cell with Schlangan, Antoine or Mathias. All that matters is having a good flowing story to go from one point to another ^^Īpart from the release of v0.05 of the extended MV generator, I made some progress on mission XI. The first cutscenes are done (why did I write so much text for these discussions in the story -'), and now the two new characters, which were in the prison, are now freed. As you map, you'll add details, remove other things, and so on. For me Battle5 slowed down feel like the main character is barging through the enemy base and destroying everything without breaking a Don't bother with the length of a story. I don't know yet, it will depend up how far I can go through the Adventurer : I feel like Battle4 give me that vibe more than Battle5. For now I try to do everything by myself, but once the whole game is evented, I might recruit someone to improve the graphics too. Doing so, the game on the players computer only contains the files in use, stripped from all the thousands files I have in my project I had the same colors adjustments to do to switch some monsters from RPG Maker XP to RPG Maker MV Novus : Hiring someone or not ? I though about his. Since I created my launcher, I now have a file per patch, in which are listed exactly what I modify/add.
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